- Jumpstart 3rd grade mystery mountain play software#
- Jumpstart 3rd grade mystery mountain play windows#
Jumpstart 3rd grade mystery mountain play software#
Once inside the Time Machine Mission Control, the user has to get past the Wheel of Invention in order to acquire a Time Key and enter the Time Machine itself, though Polly has apparently reprogrammed the Wheel so it's not just a quiz, but rather a quiz show called " Pollywood Squares." Here, Monty Monitor quizzes the user with questions that provide the point in time where Polly has sent the missing robot and which eventually reveal the correct answer to Polly's original test question.Īfter this activity is completed, the user enters the Time Machine and travels back in time to retrieve the robot and bring it back to the present, where the rescued robots are deposited in an area called the "robot roost." After the robot has been rescued, the user begins a new mission by selecting another question from the TransQuizzer. Visit us JumpStart Adventures 3rd Grade: Mystery Mountain is a personal computer game in Knowledge Adventures JumpStart series of educational software Panola College, 1109 West Panola Street, Carthage, TX 75633 CD-ROM 16 CD-ROM 16.
Jumpstart 3rd grade mystery mountain play windows#
The number of Invention Points required to enter the Time Machine gradually increases over time. JUMPSTART ADVENTURES: 3RD GRADE - MYSTERY MOUNTAIN rom for Windows 3.x (Windows 3. Once all the Mission Clues have been collected, the user will still need to collect an increasing number of Invention Points in order to be allowed to enter the Time Machine Mission Control. Polly then appears on a monitor to state which robot she has sent back in time for the question and to list the four Mission Clues that need to be found for the mission.īotley, using his powerful sensory device, then determines which games need to be played in order to retrieve the needed Mission Clues.
Players must save Jonis uncle from the monster Mathra by traversing two areas of the jungle to search for keys to the lost city and interact with machines left behind by the Ancient Builders. Winkle poses a historical question, and Polly gives a surreally humorous answer. ClueFinders: 3rd Grade Adventures takes place in South America and features a mystery surrounding missing animals. The goal of the game is to help Botley, the robot assigned to keep Polly under control, save the world by retrieving each of the twenty-five robots and bringing them back to the present.Įach of the game's twenty-five missions (one for each robot that must be rescued) begin with the user selecting one of Polly's questions from the TransQuizzer. To do this, she sends twenty-five reprogrammed robots back in time and, with her father conveniently away on a business trip, she takes over Mystery Mountain, the literal "mountain mansion" where she and her father live.
Set in a retro-futuristic universe, the game concerns Polly Spark, the bratty daughter of an apparently very wealthy inventor, and her attempt to alter history so that her inane answers to a history quiz she failed will be correct.